Some of your machines will generate heat, too. There are also a bunch of other overlays that let you see things like how temperature or oxygen levels vary across the map. This allows you to focus on one thing at a time, which is very nice. There is an electricity overlay mode that shows your electric wires, and other overlays that show only fluid pipes or gas pipes. Three of them are for the various types of systems you can build. The developers did something that helps immensely with this, though. You might imagine it could get confusing once you start building power systems, liquid systems, and gas systems. The research tree allows you to choose which set of technologies to have your duplicants research next. For example, on the right in the image above you can see the edge of a cold icy biome. The deconstruct tool works the same way when you want to tear down something you previously built. You can use the dig tool and click or drag to set an area to be dug out. As with everything else, research is a task you set out for your colonists, who will run around and do the jobs you’ve created for them. Many of these machines require power, too. Once you have the required research, you can build gas and liquid pumps, temperature management devices, medical bays, and much more. Gases can even be turned into liquids (and liquids into solids) via the mechanical systems you can build in your base. There are also different liquids like water and polluted water. There are other gases like carbon dioxide, polluted oxygen, natural gas, and chlorine. The light blue you see in the air space of the base above means there is oxygen there. You need to have enough cots for all of your duplicants, and they need oxygen and food. Managing your growing base is no easy feat. The Printing Pod is the big arched structure to the left emitting light. In Oxygen Not Included, if all of your duplicants die, then it’s game over! In those previous games, you had to survive as long as you could because death was permanent. If all three randomly generated duplicants suck, you can reject them all and wait for the next set once the Printing Pod charges again.Īs with some of Klei Entertainment’s previous games ( Don’t Starve and Don’t Starve Together), Oxygen Not Included has a touch of rogue-like in it. If you don’t want to increase your population you can simply ignore the Printing Pod entirely, as the window doesn’t open until you click on it. Every so often it allows you to choose from three randomly generated duplicants to add a new colonist to your base. At the starting spot is a permanent, arch shaped building, and that is the Printing Pod. These are your colonists, and they’re called duplicants because they are clones created at the Printing Pod. When you begin a new game, you start with three duplicants. Do you have what it takes to build out your base and keep your duplicants happy so they don’t destroy the base and themselves along with it? Have you ever wondered what you would do if you were stranded in space and found yourself in charge of a space colony? Your colony is never truly safe, and one bad decision can bring it all crashing down. Indie, Simulation, Base Building, Survival